All the games I've made so far! Most recent games are at the top!
A Walk With Mom
I usually call my mom when I'm walking home from the subway after my later classes, which I thought made for a nice time frame for a short game. So when I was asked to make a short personal game by my professor, I modeled my two block walk home and filled the streets with real conversations I've had with my mom. I tried to make it so our conversations were specific enough to make it a truly personal game, but relatable enough so that anyone who played it might feel like they were talking to their own mom. Have you called your mom lately?
Made over the course of about a month and a half.
I Dream of @Dril
A small team of myself and my three friends Frankie Pettigrew, Gabriel Rush, and Ben Haderle joined together to tackle the task of making a game about a meme. What started out as us laughing at a few weird tweets by @dril evolved into a wild, bizarre ride through the psyche of Twitter's strangest resident.
I was responsible for the majority of 3D modeling and some of the programming in this project.
Made over the course of two months.
T.K.O: Tender Kiss Overdrive
T.K.O is the proof of concept for a game created by myself and fellow team members Michael Dellapi, Evan Schmidt, Ben Bello, and Loren Sosnick for our Team Studio course. The game was designed around the idea of trying to bring high skill play like that seen in fighting games to players of typically "low skill" games like visual novels and dating sims. We went through several different iterations and prototypes before deciding on a dating sim with combo-based inputs for dialogue options, merging the fighting game and dating sim genres.
I was responsible for some of the programming and much of the art and overall design.
Made over the course of a semester.
Play it here! (Heads up! This game is listed as secret on my itch since it's pretty unpolished, so you can only access T.K.O through this link!)
Mochi Men is a game I created with teammates Nick Bannon, Snippy Nguyen, and Jimi Stine as our final project for our Narrative Design class. We wanted to explore how narratives can emerge between players, especially when they have to rely on each other, so we created a game around the intricate process of making mochi, a Japanese sticky rice cake.
I was responsible for programming and animation in this project.
Made over the course of a month and a half.
I was asked to make a Twine game about what it means to be me, and decided that I would make it about my experiences with ADHD. The way Twine allows for so many branching paths and options makes it a great way to illustrate what it feels like to deal with so many thoughts at once.
Made over the course of two-three weeks.
Play it here! (Just as a warning, because of the way Twine 2 handles images, the images in the game wound up being hosted on Photobucket. But because of some changes to Photobucket, all the images have the somewhat unsightly Photobucket watermark. I’m looking for a solution to this and will update accordingly)
Sherlock Holmes Consulting Detective: A Sabotage Off-Stage
This (unofficial) mod for the classic table top game Sherlock Holmes Consulting Detective was created by myself and my good friends Michael Dellapi and Justin Ha. We read and studied both the original works by Sir Arthur Conan Doyle as well as the original cases from SHCD to make sure our mod was not only as historically accurate as we could make it, but as fun and engaging to play as the original game. In our mod, you and Wiggins assist Sherlock Holmes and Watson as you investigate mysterious threats made at Irene Adler and her husband. Can you figure out who's trying to sabotage Irene's new opera and her husband's legal career before it's too late?
I was responsible for designing the adventure, some of the writing, and the majority of editing for this project.
Download it here! (Be warned, it's a rather large PDF, and you can't really play without items from the regular game.)
3D Coloring Book
My first attempt at a real game, and the product of my first foray into using Unity as well as Maya and SketchUp. This first-person coloring book is still a little rough around the edges, but I think it's pretty good for a first effort.
Made over the course of a semester.
Downtown Baking DJ
The result of a short group game jam where the game's title was decided by a random name generator. Downtown Baking DJ is short, sweet, and bizarre, and I hope you enjoy our strange, silly sense of humor.
I was responsible for most of the programming, and my friends Marri Kang and Michael Dellapi were responsible for the art and sound respectively.
Made over the course of 3 days.